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Tuesday, September 11, 2012

Urbz Sims in The City GBA Walkthrought


Hi All today I got this for you. Enjoy


Chapter 1


Mission 1: Slave to the Grind
Started by: Automatically
 
Objectives: 
  • Play "Squeegee Clean"
  • Befriend Kris Thistle
  • Give Kris your Squeegee and Bucket
 
Goal 1: Play "Squeegee Clean"
When Kris walks up to you, she'll ask why you aren't cleaning windows. Choose
any option and when you regain control, move up to the § sign and play the 
mini game. Read the instructions and get yourself promoted (hard not to). Then
you will be fired and that the mean Daddy Bigbucks has brought the tower. You
will have a talk bar after the conversation.
 
Goal 2: Befriend Kris Thistle
Basically, talk to Kris. If you talk about something she likes you will see a 
++ sign which means you gained some relationship points. If you see a -- sign
however, you lost relationship points. Get her relationship point up to 30 to
finish this goal
 
Goal 3: Give Kris your Squeegee and Bucket
Simple, so to friendly stuff and select give a gift. Click on your Squeegee 
and bucket to give it to her
 
Mission 2: Get Cleaned Up
Started by: After you hand over your squeegee and bucket
 
Objectives: 
  • Take a Shower
  • Take a Nap
  • Eat Something
 
Goal 1: Talk a Shower
So to the elevator and press A. Choose the Skyline Penthouse. Go to the shower
and use it.
 
Goal 2: Take a Nap
Go to the elevator and choose either Tower Lobby or Law Offices. If you choose
the law offices, go to the bed and sleep on it. If you choose the lobby, sleep
on the seat.
 
Goal 3: Eat Something
Go to the lobby and go to the vending machine. Go eat something.
 
When finished, talk to Kris Thistle
 
Mission 3: Help Kris Thistle
Started by: Kris Thistle
 
Objectives: 
  • Move the Bed to the Penthouse
  • Repair the Television
  • Repair the 2 Drinking Fountains
 
Goal 1: Move the Bed to the Penthouse
Go to the law offices and find the bed. Put it in your pocket. Go to the 
penthouse and press Start. Press L and R till you get the items screen. Select
the Bed and move it around till you are happy
 
Goal 2: Repair the Television
Go to where the bed used to be. There is an old television so repair it.
 
Goal 3: Repair the 2 Drinking Fountains
The Fountains are grey boxes. The ones need repairing are in the lobby and the
gym. Repair it like you did to the television.
 
When finished, talk to Kris Thistle
 
Mission 4: Find the Key
Started by: Kris Thistle
 
Objectives: 
  • Earn 1 Mechanical Point
  • Pick the Lock
  • Find the Key
 
Goal 1: Earn 1 Mechanical Point
Go to the television and look at the bench. Go study mechanical
 
Goal 2: Pick the Lock
Go to the Law Office and go to the door stopping you getting inside. Click on
it and pick the lock
 
Goal 3: Find the Key
Search near the computer. Then Daddy B. will have a conversation with you. 
Choose any option to find out his evil schemes and Det. Dan will arrest you
and you will end up in jail.
 
Mission 5: Get out of Jail
Started by: Det. Dan
 
Objectives: 
  • Befriend Det. Dan
  • Answer Questions
 
Goal 1: Befriend Det. Dan
Get a 30 Relationship Points on detective Dan. Talk about health and crime.
 
Goal 2: Answer Questions
Talk to the Detective and answer his questions.
On the first question, choose any option then choose
 
"The janitor told me I could stay"
"Real food, I was tired of eating junk"
"No, He is finding legal ways to make people miserable"
 
Then choose the option that you haven't seen Mr. King for a while.
 
You will choose any option as you get to leave jail.
 
Mission 6: Find a Place to Live
Started by: Completing Mission 5
 
Objectives:
  • Play Hoopz Minigame
  • Earn §150 for rent and taxes
  • Buy a House
 
Goal 1: Play Hoopz Minigame
Leave the dank cell and go left. Go upstairs and find the § sign. Between 5am 
and 5pm, you can play the Hoopz minigame. Read the instructions and finish the
stupid game.
 
Goal 2: Earn §150 for rent and taxes
What taxes? Just earn §150 which you already should have since you have played
the window cleaning game and hoopz. Keep playing or recycling trash until you
reach the amount.
 
Goal 3: Buy a House
Leave the prison and go up, right and turn left after the park. You will see a
green sign with a house on it. Click on it and buy it. You can buy the other
one but it is slightly more expensive. You will have a crate inside. Unpack 
your items and place it in the house. When the crate is empty, return the 
crate and it will disappear.
 
Talk to the Detective and start Chapter 2
 

Chapter 2

 
Mission 1: Work Study
Started by: Sue Pirnova
 
Objectives: 
  • Befriend Maximillian Moore
  • Give the Artemisia Plant
  • Write Doctoral Thesis
 
Goal 1: Befriend Maximillian Moore
Make his relationship with you up to 30
 
Goal 2: Give the Artemisia Plant
Go to the blockade north of the houses and the thrift shop. Near the dumpster
is a plant. Collect that plant and give it to Doctor Max within 1 hour. Give
it as a gift.
 
Goal 3: Write Doctoral Thesis
Go to the Newspaper Agency and go to the computer. Do enough research to fill 
2 logic points. Then write the thesis. The bar will complete fast but there is
a high chance of having writers block. Keep writing until you finish. The 
thesis that Mr. Clodd is selling for §300 is not worth it, the Doc will not
accept it.
 
When finished, talk to the Doctor. You now have access to the university and
access to the Hospital mini-game
 
Mission 2: Gotta Finish the Riff
Started by: Phoebe Twiddle
 
Objectives: 
  • Befriend Cannonball Coleman
  • Give a Saxophone Reed
  • Earn 1 Creativity
  • Finish Cannonball's Song
 
Goal 1: Befriend Cannonball Coleman
Find the dudderhead and get the status up to 30
 
Goal 2: Give a Saxophone Reed
Go to the thrift shop and buy a reed for §50. Then give it to him as a gift.
 
Goal 3: Earn 1 Creativity
Go to where you found the artemisia plant, near the northern barricade and 
go to the dumpster. Then you talk about the horrible street art and gain a 
point.
 
Goal 4: Finish Cannonball's Song
After finishing the 3 Goals above, he will ask you to finish your song. To do
this choose these options
 
"... up to old tricks"
"... so right"
"... and chill as a lake"
"... saxophone reed"
 
After that you have access to the comedy club minigame in the pizza shop
 
Mission 3: Race for Glory
Started by: Dusty Hogg
 
Objectives: 
  • Get §500
  • Talk to Ewan Watahmee
  • Bring Ewan Lunch for 3 Days

Goal 1: Get §500
Get the money and give it to Dusty Hogg
 
Goal 2: Talk to Ewan Watahmee
Talk to him, well duh
 
Goal 3: Bring Ewan Lunch for 3 Days
Go to the pizza shop and buy 3 Corn dogs. Everyday between 12PM and 1Pm, go
to Ewan in the chopper garage and give the corn dog as a gift for 3 days.
 
When you finish the mission, talk to Dusty Hogg and he'll give you access to
the Motocross Mayhem game
 
Mission 4: Salesmenship
Started by: Berkley Clodd
 
Objectives:
  • Attend an Auction
  • Acquire the Shrunken Head
  • Give the Shrunken Head
Goal 1: Attend an Auction
Go to the thrift shop between 5PM and 7PM and go talk to the cashier
 
Goal 2: Acquire the Shrunken Head
Get the Shrunken Head via the auction
 
Goal 3: Give the Shrunken Head
Give the stupid head to the cheapskate Berkley
 
After completing, you get a hoverboard. Press R to use it and R again to stop
use. Press A while on the hoverboard to move around and make it faster. The
arrows are used to steer. Use can place it in your house as a decoration.
 
Mission 5: Club Xizzle
Started by: Lottie Cash
 
Objective: 
  • Take Crystal Out 
  • Get a Bite to Eat
  • Play a Game
  • Go Shopping
  • Give a Gift
 
Before start, get good stats and the thrift shop and pizza store is open
 
Goal 1: Take Crystal Out
Talk to Crystal and she wants you to take her somewhere. Take her to the pizza
shop
 
Goal 2: Get a Bite to Eat
Buy a pizza slice from the cook and give it to her as a gift
 
Goal 3: Play a Game
Go to the dance machine and play on it
 
Goal 4: Go Shopping
Go to the thrift shop
 
Goal 5: Give a Gift
Go outside your house and talk to the old guy there. Buy something from him
like a flower and give it to him.
 
Note: Don't sleep or talk to anyone but her unless you want to start again.
 
After that, you have access to Club Xizzle. It is where the blockade it, 
outside the dumpster. Press A on the door to access it. You can buy xizzles
at 3 beads each and enter the club. The password is Bucket.
 
Mission 6: Road to SimQuarter
Started by: Gramma Hattie
 
Objectives: 
  • Make 3 Friends
  • Raise §500
  • Earn 2 Promotions
 
Goal 1: Make 3 Friends
Get your relationship points to 50 with 3 separate people
 
Goal 2: Raise §500
Read above ^^^
 
Goal 3: Earn 2 Promotions
Play a minigame a get 2 promotions or get 2 jobs and one promotion each
 
Talk to Gramma Hattie and you will join in the protest. Daddy B. gets pissed
and goes red to blow steam and the barricade is gone. You now have access to 
SimQuarter
 

Chapter 3

 
Mission 1: Mission for the Man
Started by: Det. Dan
 
Objectives: 
  • Play Moogoo Monkey
  • Follow the Directions
  • Give the Briefcase to Det. Dan
  • Give the Briefcase to Giuseppi
 
Goal 1: Play Moogoo Monkey
Go in SimQuarter from Urbania. Keep right. Go onto the peer and keep going.
Go until you see a steamboat and go inside. Play the game at about 4pm to 2am.
 
Goal 2: Follow the Directions
Go to the newspaper agency and look on the bulletin board. Then head to the
Shrubbery outside the museum and search it to get a piece of paper. The next
answer lies beyond the grave so go to the graveyard and go until you get to 
the last 4. Search the last one. The note says Another Feather in His Hat.
Talk to Berkley Clodd.
 
Goal 3: Give the Briefcase to Det. Dan
Clodd will give you a briefcase so give it to the Detective
 
Goal 4: Give the Briefcase to Giuseppi
Give the Rigged Briefcase (Briefcase with a massive microphone on the side
stuck with sticky tape, great rigging) to Giuseppi.
 
Note: Make sure you finish Chapter 3 Mission 3 or do not start it as you will
not be able to access the graveyard while on the mission
 
You now have access to Moogoo Monkey Game after this mission
 
Mission 2: Batten Down the Hatches
Started by: Lily Gates (located in the docks during the afternoon)
 
Objectives: 
  • Earn 5 Creativity
  • Fix the Attraction
  • Beat Dusty Hogg
  • Convince Polly
 
Goal 1: Earn 5 Creativity
Speaks for itself
 
Goal 2: Fix the Attraction
Get a relationship of 50 with Ewan and he will say he'll fix the boats. He 
says that he can't fix the engines so you should talk to Dusty Hogg
 
Goal 3: Beat Dusty Hogg
Talk to Dusty Hogg and he'll challenge you to a race. If you beat him, he'll
fix the engines. Modify you bike. Use the racing tyres, not a lot of Nitrous
Oxide, medium handling and the best engine. After you beat him, he'll fix the
engines.
 
Goal 4: Convince Polly
Get a 50 relationship with Polly to get her to go to the rides.
 
Talk to Lily Gates after you finish. She'll allow you access to the bumper 
boat ride and you have Dusty Hogg's bike (you get it after goal 3)
 
Mission 3: None Shall Pass
Started by: Gramma Hattie
 
Objectives: 
  • Earn 5 Body or Charisma
  • Meet at the Cemetery
  • Guard the Cemetery
            
Goal 1: Earn 5 Body or Charisma
Earn 5 points on one of them
 
Goal 2: Meet at the Cemetery
Meet at the cemetery at 11pm to Midnight
 
Goal 3: Guard the Cemetery
If you have 5 Body, Daddy B. shows up, if you have 5 charisma, Lily shows up
Say anything you want to Daddy B.
 
When Darius shows up for Daddy B., say this
 
"Sorry, but I'm not supposed to let anything thru"
"I'm so strong I can deflect sunlight with my breath"
The second option as it always changes
"I'm so crazy Detective Dan kicked me out of jail!"
 
After he leaves, you get a cookbook from Gramma Hattie. If you let anyone pass
you have to do the mission again.
 
Mission 4: Get on the List
Started by: Cannonball Coleman
  
Objectives: 
  • Earn 2 Rep
  • Take Tickets
 
Goal 1: Earn 2 Rep
Earn 2 Rep Points with your group so be friends (50 rel) with 2 of the members
 
Goal 2: Take the Tickets
You have to be at the Club Zydeco at 2am to 5am. You cannot let people of your
rival rep group in. So if you are a Richie, you cannot let a Nerdie in. If you
are an Artsie, you cannot let a Streetie in and so forth. When you get enough
people in, you can talk to Cannonball and get a reward which is a golden 
fiddle.
 
Mission 5: High Society
Started by: Luthor L. Bigbucks
 
Objectives: 
  • Find a Curator
  • Donate an exhibit
  • Give §300
 
Goal 1: Find a Curator
Talk to Roxanna Moxie and she'll say that she knows a curator
 
Goal 2: Donate an exhibit
Go to the museum on floors 1 and 2. Find a stand and press A. It will ask if
you are willing to donate § for it. Donate § for one of them
 
Goal 3: Give §300
Give Roxanna §300 for her friend in travel expenses
 
Talk to Luthor L. Bigbucks when you are finished. The more you donate, the 
more money will be awarded for your donations. The more exhibits, the more 
money. In the end, if you get all of the exhibits, you get §1000 every time 
your bill comes and you collect the checks.
 
Mission 6: The Ballad of Pepper Pete
Started by: Mambo Lao
 
Objectives: 
  • Find a Sailor Coat
  • Find a Fake Beard
  • Find a Sailors Cap
  • Give Costume
  • Talk to Olde Salty
 
Goal 1: Find a Sailor Coat
Go to the Thrift Shop and talk to Phoebe. She'll say that she has a coat so 
look in the clothes rack in the back of the shop. It is where you also change
clothes. Keep pressing A until you find it.
 
Goal 2: Find a Fake Beard
Talk to Pritchard Locksley and he'll sell you a white one for §300
 
Goal 3: Find a Sailors Cap
Talk to Polly Normal and she'll suggest you look online. Go to a computer in 
the cafe in SimQuarter and go to the computer and go to shop online. The cap
will arrive in 1-2 days
 
Goal 4: Give Costume
Give the costume to Mambo Lao and she'll dress you up
 
Goal 5: Talk to Olde Salty
 
After you talk to Olde Salty (choose any option), Daddy B. will come and give
you an accidental push into the Bayou with his son and Lily watching you fly.
 

Chapter 4

 
Mission 1: The Greatest Fear
Started by: Automatically
 
Objectives: 
  • Prove to Clem
  • Find the Dark Tree
  • Find a Light
  • Capture the Alligator
            
Goal 1: Prove to Clem
You have to prove to Clem you are not a vampire. Answer the first 3 Questions 
in anyway but when you get to what food you like choose
 
"Garlic Ice Cream"
"Sun Bathe on the Beach"
"A Gnat"
 
Goal 2: Find the Dark Tree
Follow the path until you reach some tree stumps in a group. Go up to the tree
that has tyres in front of it
 
Goal 3: Find a Light
From the first bridge you cross, go up. You will see a yellow glowing object
next to the plant. To get to the plant, stick next to the edge of the water to
past the rock. Injure the plant to get the light
 
Goal 4: Capture the Alligator
Go inside the dark tree. You will see a vampire but you will use the light.
Then talk to the alligator
 
When finished, talk to Bayou Boo
 
Mission 2: Fiddle with the Old Man
Started by: Finishing Mission 1
 
Objectives: 
  • Meet at the Hickory Stump
  • Fiddle the Red Man
 
Goal 1: Meet at the Hickory Stump
Meet at the set of tree stumps outside the dark tree at about midnight
 
Goal 2: Fiddle the Red Man
Play the red man's minigame to finish
 
When finished, talk to Crawdad Clem
 
Mission 3: Bye Bye Bayou
Started by: Finishing Mission 2
 
Objectives: 
  • Convince Clem
  • Meet Boo
 
Goal 1: Convince Clem
Convince Clem to show you out by showing him your locket
 
Goal 2: Meet Boo
Meet Boo at the mausoleum entrance. Go to the stumps and go south. Then talk
to Boo. Follow the crypt until you reach the exit. Now walk to Gramma Hattie 
and talk to her.
 
Glasstown is now open
 
Mission 4: Running from the Law
Started by: Detective Dan
 
Objectives: 
  • Find a Letter Writer
  • Find a Messenger
  • Gain Popularity 40
  • Find a Map
  • Give Map to Gordie
 
Goal 1: Find a Letter Writer
Talk to Gramma Hattie. If you left the jail, go back in
 
Goal 2: Find a Messenger
Find Gordie, the sleeping guy in the university
 
Goal 3: Gain Popularity 40
Keep getting relationships with people at about 80 until you reach the mark
 
Goal 4: Find a Map
Go to the top of Olde Salty's ship and climb the ladder and pick up the map
 
Goal 5: Give Map to Gordie
Talk to Gordie
 
Talk to Det. Dan. He'll give you access to the fan boat in the upper right 
hand corner of Glasstown, down the stairs. You have access to Paradise Island
and you can run around without the fear of getting arrested.
 
Mission 5: Carnivale!
Started by: Roxanna Moxie
 
Objectives: 
  • Capture Dancing Nutria
  • Give the Dancing Nutria
  • Give §5000
  • Find a Tightrope Walker
  • Find Misty a Date
 
Goal 1: Capture Dancing Nutria
Get the fan boat and drive south without going to the next area. Go east until
you see an island with hedgehogs in it. Go to one and use the option "Put in
Pocket"
 
Goal 2: Give the Dancing Nutria
Give the Dancing Nutria to Roxanna
 
Goal 3: Give §5000
Give Roxanna §5000
 
Goal 4: Find a Tightrope Walker
Talk to Misty Waters and she'll say that she will do it if you find her a date
for the film premier
 
Goal 5: Find Misty a Date
Talk to Luthor L. Bigbucks and he'll happily date her
 
Talk to Roxanna when finished
 
Mission 6: The BigBucks Players
Started by: Theresa Bullhorn
 
Objectives: 
  • Gain Popularity 50
  • Convince Dusty Hogg to Perform
  • Convince Sue Pirnova to Perform
  • Decorate the Stage
  • Attend the Play
 
Goal 1: Gain Popularity 50
Go what you did when you gain Popularity 40
 
Goal 2: Convince Dusty Hogg to Perform 
Get the Relationship up to 50 and ask him
 
Goal 3: Convince Sue Pirnova to Perform
Do what you did with Dusty Hogg
 
Goal 4: Decorate the Stage
Place 5 Decorative Items on the stage. They can be plants, paintings, etc.
 
Goal 5: Attend the Play
Be at the theatre at night and attend the play. 
 
Talk to Theresa after you complete the goals.
 

Chapter 5

 
Mission 1: Reality Show
Started by: Leader of Your Rep Group
 
Objectives: 
  • Travel to Paradise Island
  • Play the Trivia Contest
  • Insult the Other Contestants
 
Goal 1: Travel to Paradise Island
Use your fanboat to go east from where it is park in Glasstown and north into
the gap. Head all the way to the beach and dock your boat. Talk to Locksley.
 
Goal 1: Play the Trivia Contest
Go around the island and look under the coconut trees for the trivia coconuts.
Give the coconut to Pritchard as a gift. Answer each question for §2000.
 
Questions:
 
"What Colour is Crystal's Hair?"
Red
 
"Where is the Old School Bus located?"
Urbania
 
"Which of these people do NOT belong to a Rep Group?"
Dusty Hogg
 
"Where does the ninja, Heidi Shadows hang out?"
At the Carnival
 
Goal 3: Insult the Other Contestants
Make your relationship with the contestants negative
 
If you win, you get §10000.
Before you go to the island, have full stats as there is no stat refilling
Save before going to find who is there. Lower their relationship before you go
 
Mission 2: Back to the Drawing Board
Started by: Luthor L. BigBucks
 
Objectives: 
  • Convince Polly
  • Find the Secret Lab
  • Get 6 Logic
  • Return Blue Prints
 
Goal 1: Convince Polly
Get Polly to a relationship of 70, and use the new options
 
Goal 2: Find the Secret Lab
Go to Daddy Bigbucks Office between 3-4AM with 6 Logic and search the upper
right bookcase there. If you search before or after that time, you will be 
arrested.
 
Goal 3: Get 6 Logic
Explains itself
 
Goal 4: Return Blue Prints
Get the blueprints that are in the left side of the lab and return it to Daddy
BigBuck's son, Luthor.
 
Mission 3: Interview with a Cajun Vampire
Started by: Crawdad Clem
 
Objectives: 
  • Find Boo
  • Free Bayou Boo
  • Find a Cure for Vampirism
  • Feed Boo Chocolate
 
Goal 1: Find Boo
Go to the graveyard and enter the mausoleum which you use to escape the Bayou.
Sooner or later, along the way you will find Bayou Boo.
 
Goal 2: Free Bayou Boo
Get your Mechanical Skill up to 7 and pick the lock
 
Goal 3: Find a Cure for Vampirism
Talk to Mambo Lao and she'll say that you have to make a mix of chocolate to
cure it. Mix 3 Chocolate in the mixer and bake it and give it to Boo. If you
keep failing, than get a higher cooking level.
 
Goal 4: Feed Boo Chocolate
Give the Chocolate Bunny you made as a gift to Boo
 
Mission 4: Captured!
Started by: Going Near the Cheat Ninja in the Carnival
 
Objectives: 
  • Befriend Harlan King
  • Escape the Cell
 
Goal 1: Befriend Harlan King
Get 30 Relationship Points with Harlan King
 
Goal 2: Escape the Cell
After the scene, go out of the open cell
 
Mission 5: Atlantis Premier Party
Started by: Crystal (if you're a guy), Dr. Max (if you're a girl)
 
Objectives: 
  • Find a Premier Ticket
  • Impress Lily
  • Dress all in Black
  • Attend the Premier
 
Goal 1: Find a Premier Ticket
Talk to Lily Gates
 
Goal 2: Impress Lily
Get 70 Relationship with Lily and a Popularity of 70. Talk to Crystal after
this goal
 
Goal 3: Dress all in Black
Go to the Thrift Shop and dress in a black shirt and black pants
 
Goal 4: Attend the Premier
Get to the theatre at 8:00pm and meet your partner. When you go near them, you
will enter the cinema automatically

FINAL MISSION ALERT
 
Mission 6: Back in Time
Started by: Finishing Mission 5
 
Objectives: 
  • Find an Inventor
  • Find 10 Nuclear Fuel Rods
  • Find a Contractor
  • Find the Correct Date
  • Use Time Machine
 
Goal 1: Find an Inventor
Talk to Sue Pirnova to finish this goal
 
Goal 2: Find 10 Nuclear Fuel Rods
Go looking around the Bayou and in the graveyard for nuclear fuel rods. The
places where the fuel rods are will be changed every 24 Sim Hours. Do not sell
them, when you have 10, give it to her.
 
Goal 3: Find a Contractor
Find Ewan and he will fix up your time machine for a slim price of §10000
 
Goal 4: Find the Correct Date
You have to find a worker for Daddy Bigbucks so talk to Guiseppi and he'll
tell you the correct date
 
Goal 5: Use Time Machine
Use the Time Machine by placing it on top of King Tower where the status used
to be. When you are back in time, talk to the very alive Eprham Earl and he'll
have a nice conversation with Daddy Bigbucks. Watch the Ending



Well done you have finish this game. now, throw out the game.... Just Kidding. U 
can keep playing if you want to. And Big Thanks for coming.

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